

> Ingredient required to build a Milk Brahmin pen NOTE: The pen does not have any collision, so it doesn't box the brahmin out The Brahmin should usually stay close to the trough You can move it at any time, and it will respawn everything After being placed, it automatically spawns a brahmin and a pen around the area The placeable object itself is a custom brahmin feeding trough Your milk production is shown on the main menu of the Resource Manager The stability penalty is shown on the crop management menu, so you can clearly see it Each Milk Brahmin incurs a -3% penalty to your "Crop Stabililty" Produces 1 "Brahmin Milk" per production cycle (per Brahmin) Requires 1 "Milk Brahmin Certificate" to place each Brahmin > Allows you to place a Brahmin that provides milk Happiness = +0.5% for every happiness above 60% (100% happiness = +20% chance) Workshop Trading Level = +1% for every level above 1 Workshop Tech Level = +1% for every level above 1 2 available Defense for a new settler = +5% Available water for a new settler = +10% Available food for a new settler = +10% > Different factors increase the daily chance of recruiting a settler *NOTE: This really doesn't effect you if you visit your settlements in a reasonable timeframe If you try to place a station in a settlement along with another station, both will be disabled and give a message** If you try to place a station in a settlement along with a vanilla beacon, it will be disabled and give a message** The vanilla radio beacon will remain intact, in case other mods use it, or you prefer that one Unlike the vanilla radio beacon, it does not require you to open your workshop mode for it to correctly recruit settlers You can turn the station on/off from the station menu You can see your current recruitment statistics for that settlement by using the station A maximum of 10 settlers can be recruited at one given time* Up to 30 chances can be stored at one time (i.e. Every time you visit the settlement, it checks to see if there are any possible settlers to recruit for that settlement Each chance is based on different factors such as: available food/water/beds, happiness, and tech/trade levels Each day it adds +1 chance for a settler (in the timescale addon a "1 day cycle" is 16 hours instead) Requires power, and being turned on to work > This device is a replacement for the vanilla Recruitment Radio Earning "Settler Skill: Engineering II" will send you a mail with 1 Purifier Module Earning "Local Leader II" will send you a mail with 1 Purifier Module

Completing the Graygarden quest, you will send you a mail with 1 Purifier Module Modules can sometimes be found on DC or GN general vendors (not in Desolation Mode) Modules can be crafted in the Tech Lab by having Workshop Tech Level 2 (Desolation Mode requires Tech Level 7) This item is used for building Water Purification Units Gives the same benefits the standard unit does, but with a smaller footprint Requires the same parts that the standard unit requires > This unit is engineered to be more compact, but requires a higher Workshop Tech Level (4 in default, 6 in Desolation) : The crafting requirements are much higher Crafting a Purification Unit requires 1 "Purifier Module" (see below) Currently, there's no requirement that the purifiers must be placed in the same settlement as your water pumps (but I may require it in the future, if it's possible) Grants +40 Bonus Happiness to the settlement you place it in Each bottle of Purified Water produced requires 20 Water rating and 1 Purification Unit This object does NOT provide any "Water" rating at all > This new workshop device is what now determines whether or not your water production is being purified All existing water devices are now just called "Water Pumps", with no purification ability by themselves All production of Purified Water bottles now requires "Water Purification Units", which are separate from pumps that give water
